#SlaveName #DT
@NullResponse @CheckFlag(ParachutePunishment)
#Fetch a wooden spoon #DT @Wait(15)
@RT(This should be fun!,Well this is gonna be fun!,#GNMGrin) #DT @SetVar[Time]=[1]
@Variable[SubPain]>=[10] @NullResponse @SetVar[Times]=[#Random(30,50)]
@Variable[SubPain]>=[9] @NullResponse @SetVar[Times]=[#Random(25,45)]
@Variable[SubPain]>=[8] @NullResponse @SetVar[Times]=[#Random(20,40)]
@Variable[SubPain]>=[7] @NullResponse @SetVar[Times]=[#Random(15,35)]
@Variable[SubPain]>=[6] @NullResponse @SetVar[Times]=[#Random(10,30)]
@Variable[SubPain]>=[5] @NullResponse @SetVar[Times]=[#Random(10,25)]
@Variable[SubPain]>=[4] @NullResponse @SetVar[Times]=[#Random(10,20)]
@Variable[SubPain]>=[3] @NullResponse @SetVar[Times]=[#Random(5,15)]
@Variable[SubPain]>=[2] @NullResponse @SetVar[Times]=[#Random(5,10)]
@Variable[SubPain]>=[1] @NullResponse @SetVar[Times]=[5]
@RT(You're going to smack those #GNMBalls,You'll soon be swatting those #GNMBalls,In a moment you're going to hit those #GNMBalls) #DT
I'll count them for you #DT
Get ready #DT @Wait(#Random(5,10))
(Count)
@ShowVar[Time] #DT @ChangeVar[Time]=[Time]+[1] @If[Time]>=[Times]Then(End)
@NullResponse @Wait(#Random(2,8)) @Goto(Count)
(ParachutePunishment)
#Fetch your parachute #DT @Wait(20)
@Variable[SubPainTolerance]>=[6] @RT(Apply,Add) @RT(1.5 kg's,2 kg's) to it #DT @Wait(20)
@Variable[SubPainTolerance]<[6] @RT(Apply,Add) @RT(1 kg,1.5 kg's) to it #DT @Wait(20)
@RT(Go to the corner hands above you head,Go the corner with your hands above your head) #DT
Wait for the bell #DT
@Flag(Personality1) @NullResponse @Wait(#Random(200,600))
@Flag(Personality2) @NullResponse @Wait(#Random(400,900))
@Flag(Personality3) @NullResponse @Wait(#Random(600,1200))
@RT(Come back here,get back) #DT @PlayAudio[\GNMSounds\SpecialSounds\Bell.mp3] @Wait(15) @Goto(End)
(End)
@RT(That was it,We're done) #DT
@RT(Good girl,Good slut,Good slave) #DT
@End